News Applications Games Pictures Help and FAQ Forum About us

Mobile Tetris

Tetris is a well-known and popular game, which deserves to be called classical. The rules are fairly simple: you need to place falling blocks (composed of four squares) of different forms as compact as possible, and the lines which are completely filled disappear clearing the place and bringing points. The more lines you remove at once the more points you get.
In different realizations of this game the speed of the falling blocks can be constant or depending on the score or current level. On this page you can play tetris on line, download a free version for your mobile, read a review of the tetrises found in the world wide web, and also get acquainted with more than 15 years history of tetris...

With this java-game you will spend not one hour! Play this fascinating and exciting game right now! Check you talent and get the highest score! The most famous players are:
1. Misha 2200
2. Kolya 2000
3. Katya 1800
4. Sasha 1600

How many points can you get? Play now!
(Java required)

Remember to take a break every few hours.

Download the game for your handheld, and lay bricks wherever you want. Download now!
Almost all the games found in the world wide web are suffering from being microscopical, moreover, the greater part of the screen is usually given for the minor information. The limited number of colors, which are sometimes strictly bound to the form of the figure, is a common feature inherent almost to all tetris-clones. In our version "Mobile Tetris" we tried to get rid of most common problems of other versions: the game field takes the greater part of the screen, being adjusted to the resolution of the screen of your handheld, there is a great variety of vivid colors independent of the form, a very smooth increasing of the game speed after completing each full row, makes the game more dynamic. Though why should we tell you about it when you can see it yourself: Play now!





Let us have a good look at free versions:

Tetris by XdebugX:

Requirements: midp 1.0
Graphics: Drawing with graphic primitives
Music: No
Size of the game field: Non-standard - width 12
Speed of falling: Constant
Controls: key press is not repeated
Features: Game is adjusting to your phone's screen resolution
Disadvantages: On some phones the game screen looks deformed
Link: http://www.xdebugx.net/j2me/midlets/mobileDownload.html



Jamtris

Requirements: midp 1.0
Graphics: Drawing with graphic primitives
Music: No
Size of the game field: Standard
Speed of falling: Constant, but you can select the level at the beginning
Controls: usual
Features: The source code is available
Disadvantages: There are some bugs
Link: http://jamos.sourceforge.net/index.php?option=com_game&Itemid=30&func=game&id=1



FunTetris

Requirements: midp 1.0
Graphics: Drawing with graphic primitives
Music: No
Size of the game field: Adjustable
Speed of falling: Constant, but you can select the level at the beginning
Controls: key press is not repeated
Features: the straight "I" brick consists of 5 blocks
Disadvantages:
Link: http://www.freemobilephonegames.co.uk/Free-Nokia-6610-Mobile-Games/



Mobile Blocks 1.2

Requirements: midp 1.0
Graphics: Drawing with graphic primitives
Music: No
Size of the game field: Non-standard - width 11
Speed of falling: Constant, but you can select the level at the beginning
Controls: Adjustable
Features: The game field is allocated horizontally
Disadvantages:
Link: http://www.freemobilephonegames.co.uk/Free-Nokia-6610-Mobile-Games/



The following games are commercial:

GemJam XMas Edition

This game is what is called color tetris. This is the only game we could recommend you. High-quality animated background, beautiful graphics and sound effects will not tear you away from playing this game.

Requirements: midp 1.0
Graphics: high-quality animated graphics in Christmas Style
Music: Background music in the menu, sound effects during the game
Size of the game field: Standard
Speed of falling: Constant
Controls: key press is not repeated
Features: Color-tetris
Disadvantages: Game field is not long enough




Blocks 2 by SSG

Requirements: midp 1.0
Graphics: original and pleasing graphics
Music: Background music
Size of the game field: Standard
Speed of falling: Constant
Controls: key press is not repeated
a repeated key press is not processed
Features: a nice animation after completing the row
Disadvantages: Game field is not long enough. The colors are bound to the figure's shape.




Pirates Fortune

Requirements: midp 1.0
Graphics: original and pleasing colorful graphics in "Treasure island" Style
Music: Background music
Size of the game field: Standard
Speed of falling: Constant
Controls: Key press is not repeated
Features: There are some different game modes. The game itself is to some extent is more interactive as usually: there is always somebody in the right lower corner who comments on your successes and defeats.
Disadvantages: It is difficult to distinguish the figures on the background



Kamasutris

We can hardly call this game tetris. Especially when the figures start their alternate/reciprocal motion which makes them annihilate.
The game is recommended by the Ministry of Sexual Education to the teenagers of pubescence period.

Requirements: midp 1.0
Graphics:
Music: Sound effect expected in such situations
Size of the game field: is of no importance
Speed of falling: archly monotonous
Controls: Everything is in your hands
Features: There are some bugs - or are they the results of Sado mazo?
Disadvantages: Nobody is perfect




Tetris from IFone

Requirements: midp 1.0
Graphics: usual graphics
Music: Stand alone sound effects
Size of the game field: Standard
Speed of falling: Constant
Controls: we found no logic
Features: The ghost mode - you can see how the current figure will lie at the bottom, if you press 'fall down'. You can see the next four bricks, moreover, you can hold the current one for successful building.
Disadvantages: the game field and figures are too small


Soon, very soon, the world will see something that it hasn't seen before - Tetris Battle, the multiuser tetris game. Your day will come soon, tetris-maniacs! Stretch your fingers and train - serious network battles are coming. Valuable prizes are awaiting the winners!

The game will be probably published on BREW game platform. It is nothing known yet about the Java version.(Give us two SE K750 as a present, and we will present you or the community such a game in two weeks ;-)

The idea of new online game belongs to two companies Blue Lava Wireless and Atlas Mobile. Both companies have succeeded in mobile games development. Atlas Mobile is focused on developing online multi player games. And Blue Lava Wireless has already published common teris for one player. On its base the new game is being developed.
Support us!

The legend of Russian game programmers is, certainly, Alexey Pazhitnov, the author of the Tetris. The legend says, that the ordinary Russian programmer has created ingenious game which has spreaded all over the world, having been copied in millions, but brought the founder not a stiver. It would be wrong to say that it is not true. Really: as well tetris has become unbelievably popular, as Pazhitnov has not completely received his profit. Moreover, the history of tetris is full of peculiarities which few people know about.

A research assistant of computer center of Russian Academy of Sciences Alexey Pazhitnov wrote from time to time simple games. As it often happens, tetris was born accidently - Alexey was programming the classical puzzle Pentamino, where the falling figures had to rotate around its center of gravity. However, Electronika-60 had not enough performance for computations of this kind, and the decision was made to simplify the original Pentaminos - to remove the fifth element from each block. And tetris was born - the program written in two weeks in russian national programming language Pascal.

A sixteen years old schoolboy Vadim Gerasimov ported the game to PC, and it starts spreading around Moscow, and then in Russia. In a year, the PC version makes its way to Budapest, Hungary, where it is ported to the Apple II and Commodore 64 by Hungarian programmers. These versions catch the eye of Robert Stein, president of the British software house Andromeda. He plans to get the rights to the PC version from Pazhitnov directly, and to get the other versions from the Hungarian programmers. Even before Stein gets in touch with Pazhitnov or the Academy, he sells all the rights to Tetris (except for arcade and handheld versions) to Mirrorsoft UK and its USA affiliate, Spectrum Holobyte, owned by Robert Maxwell's Pergamon Foundation.
...
The complete history of Tetris.
Rambler's Top100 Rating@Mail.ru